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Gaming Realms is aiming to maintain its confident projections that were detailed last month after revealing that Suki Sandhu has joined that group as Chief Product Officer.

In the role, he will be charged with utilising experience that has been built up over numerous roles to drive a Slingo expansion and introduce fresh concepts and elements to the provider’s portfolio. 

Sandhu explained: “I am delighted to join Gaming Realms and I am really looking forward to working with the management, our internal and external studios, and product teams to build creative games and mechanics to grow the Slingo brand and explore complimentary innovative concepts which can help further boost the Gaming Realms business. 

“I have a passion for product and the igaming industry and Gaming Realms share a similar desire to make a positive impact in the market. Slingo has become a genre of its own and we’re keen to build on this and offer a wider variety of content. 

“We have many ideas and a hungry team, and we will now create a shared product vision to ensure we deliver a positive gaming experience for our players, partners and operators.”

Sandhu has enjoyed stints across a number of companies during his time in the industry, with senior positions having been held at the likes of PartyGaming, International Game Technology, Gamesys, Roxor Gaming and WynnBet. Most recently, he was Product Director of iGaming at Inspired Entertainment for two years.

“We are thrilled to welcome Suki to the Gaming Realms team,” noted Mark Segal, Chief Executive Officer at Gaming Realms.

“With his expertise and skills, we will be able to level up our existing product offering and provide players around the world with even more engaging and entertaining gaming experiences as we look to build on our recent success.”

Last month, Gaming Realms’ report covering the first half of the year revealed that the group launched with 25 partners, as well as submitting licences in British Columbia and South Africa. Total revenue increased 36 per cent to £11.5m (2022: £8.5m). 

Content licensing continued a streak of consecutive half years of growth that now stands at 12 to close the January to June time frame at £8.8m, up 37 per cent from £6.4m.

Furthermore, Brand licensing soared to £1m (2022: £300,000), while revenue from the group’s social segment slightly declined by two percentage points to £1.8m.