International Game Technology has announced that its IGT Global Services subsidiary has been selected in a public tender by Norsk Tipping to continue the provision of its igaming content and aggregation services.

The renewed partnership with Norway’s state lottery operator and World Lottery Association member will see IGT continue supplying its proprietary IGT PlayCasino content, PlayRGS digital gaming platform, and the IGT Connect integration layer.

Moreover, as part of the award, which was the result of a competitive public procurement, IGT will also continue supplying licensed third-party game content from sub-suppliers NetEnt Malta and ELKAB Studios.

“IGT PlayDigital’s solutions enable Norsk Tipping to provide its players with highly engaging online content, including IGT’s top-performing PlayCasino games,” stated Hans Erland Ringsvold, head of gaming operations at Norsk Tipping

“When we first entered the iCasino market in 2014, IGT was our sole digital supplier, and since then has been fundamental to our program’s success. We’re pleased to continue this partnership by delivering IGT’s and select third-party content to our players.”

IGT is one of three primary content suppliers selected by Norsk Tipping as part of the public procurement. The agreement, which allows IGT to offer content over a period of three years with an option for the operator to extend for one year, is effective from February 2021. 

As part of the deal, Norsk Tipping can also choose to keep games in operation for up to an additional four years after the agreement has expired. This continues a partnership that was first inked in 2012.

“IGT’s best-in-class titles and seamless content aggregation technology ensure that Norsk Tipping can continue to offer their players the widest and most popular selection of entertaining digital games,” said Enrico Drago, IGT senior vice president of PlayDigital

“Adding IGT’s and its sub-suppliers’ growing stable of popular titles for Norsk Tipping also furthers our goal of delivering unrivalled gaming experiences that engage players.”