DreamSpin Studios has continued on a period of growth announcing its debut slot game, Buzz Thrill has gone live on Sky Bet.
In what is DreamSpin’s first slot release, the game looks to tap into the insights of streamers and players, as well as the extensive experience of DreamSpin founders Will Barnes, Josh Green and Jamie Rosen.
Reacting to the news on Linkedin, Green said: “I couldn’t be prouder to announce a huge milestone in DreamSpin Studios journey. Tomorrow, our very first slot game, 𝗕𝘂𝘇𝘇 𝗧𝗵𝗿𝗶𝗹𝗹, goes live exclusively on Sky Betting & Gaming, part of Flutter Entertainment.
“What makes this moment even more special is that Dreamspin is the first-ever slot studio founded by slot streamers and influencers. Born out of both Fruity Slots and Hideous Slots, our two streaming channels that have grown into leading names in the UK casino affiliate space, this achievement represents a huge leap from streaming and reviewing games to actually creating them.
“My two co-founders, Jamie Rosen and William Barnes, and I always had a dream to create games that we—and our incredible community—would truly love to play.”
He also revealed that 𝗕𝘂𝘇𝘇 𝗧𝗵𝗿𝗶𝗹𝗹 will be the first of numerous games created with that same community in mind, emphasising that “this isn’t just a launch; it’s the realisation of a vision that has been years in the making”.
In a piece for CasinoBeats, Green previously reflected on the creative process for Buzz Thrill, as he revealed that building a game was one of their biggest hurdles before they could enter into talks with a distributor.
Nonetheless, once faced with the challenge, he stated that they “had no choice but to go full steam ahead. This meant hiring a team that we felt was up to the task, either full-time or through freelance work, and actually having our first game idea set in stone”.
Green revealed that as a result of the group’s experience in the slot space, they had an idea of audience desires.
“We had spent the better part of five years inadvertently having access to the brutally truthful thoughts and feelings of thousands of players, listening to and reading their feedback on a weekly basis, which meant we had a good idea of what different groups felt worked and what didn’t.
“The problem with this was that these were conflicting ideas; where one viewer would tell us they preferred a softer game with multiple, frequent base game features, others would tell us they wanted the opportunity to win tens of thousands of times their bet in a single spin.
“We knew these ideas couldn’t exist harmoniously, so we knew we had to trust our gut. This meant figuring out what we personally felt worked and how we could produce it and present it in a way that would stir excitement in a variety of players.
“Ultimately, we decided to take some commonly seen features that we knew had stood the test of time and offer our own twist on them, combining mechanics that hadn’t been seen before whilst also trying to offer something that was truly unique.”
Reflecting on the process he detailed that one of their biggest learning curves was realising how important it is to try and get some core maths in place before you take the game too far – something they learnt the hard way.