Yggdrasil had hailed its launch in “yet another key regulated market,” after securing its debut in Slovakia alongside eastern and central European-based operator Tipsport.

This ensures that the sports betting and online casino operator’s players will gain access to Yggdrasil’s igaming portfolio, including titles featuring the supplier’s proprietary game engagement mechanics and exclusive content from the YG Masters program. 

The deal sees the relationship between Tipsport and Yggdrasil strengthened, with its content already live with the operator in the Czech Republic. 

“Launching in yet another key regulated market is a huge achievement for us as we continue to implement our growth strategy in Europe and beyond,” Björn Krantz, chief of global market operations at Yggdrasil, said of the extended partnership.

“We have had a very successful partnership with Tipsport in the Czech Republic and are thrilled to extend this collaboration to Slovakia. Our content has resonated well with Tipsport’s customers and we are confident it will also appeal to Slovakian players.” 

Tipsport has offered land-based and online sports betting in Slovakia for many years, but recently launched an online casino following updated 2019 national gambling legislation allowing the vertical to be introduced by all licence holders. 

Tomas Chyle, online casino manager at Tipsport, said: “Yggdrasil’s portfolio offers a wide range of immersive, innovative and engaging games that have great appeal to our customer base. 

“We are very excited to extend our partnership as we grow our brand in Slovakia and by offering Yggdrasil’s content, we significantly strengthen our fledgling casino offering.”

Earlier this week, Yggdrasil published the sixth episode of its What’s Up Ygg podcast series, stating that a package of tools and interfaces from the group is handling a lot of the ‘heavy lifting’ for game developers looking to bring new adaptations of their titles to market.

Kicking off discussions, Yggdrasil CEO Fredrik Elmqvist talked listeners through the thought process behind GATI, as he explained why the supplier chose to take on much of the ‘heavy lifting’ for studio game developers.