As spooky season edges ever closer, Peter & Sons is looking to add its own distinctive style on an impending release that is charged with blending the fiery and hellish vibes of the underworld with of the fun and quirky nature associated with the slots studio.

Evil Devil, a 6×7 high-volatility game that features up to 117,649 ways to win, is the latest in a string of releases that are causing internal optimism, with Commercial Director Yann Bautista outlining a number of standouts that players should look out for.

In addition to the above, elaboration is offered on just what this latest launch comprises, challenges associated with Peter & Sons’ approach to slots design, if we are witnessing an increasing demand for buy features, and much more.

CasinoBeats: Peter & Sons has a healthy mix of styles evident within its slots catalogue. What challenges does sticking to what seems to be a strategic path such as this entail?

Yann Bautista: The challenge of maintaining a consistent style is ensuring we stay true to our identity without repeating ourselves. Each game needs to feel fresh and innovative, while still being recognisable as a Peter & Sons title. 

It’s a delicate balance – bringing in new mechanics, themes, and narratives, while also meeting the expectations of players who love our games. 

This approach requires careful attention to both market trends and our internal vision, making sure we push boundaries creatively without straying from what makes our games unique and engaging.

CB: What was the inspiration behind Evil Devil, and how do you believe that it complements your gaming portfolio?

YB: Evil Devil was inspired by the idea of merging dark, supernatural themes with a fun, energetic vibe. We didn’t want to make something overly serious or intense; instead, we aimed for a playful spin on the ‘hellish’ theme. 

The game’s fiery visuals and thrilling mechanics strike a balance between suspense and lighthearted fun, which fits perfectly within our existing portfolio. 

It allows us to explore edgier territory while maintaining the quirky, distinctive style that players recognise in all of our games. Evil Devil adds a fresh dynamic that keeps our offerings diverse and exciting.

CB: Various elements have been implemented within both the base game and free spins modes. Could you talk us through these and why you believe they will resonate with players?

YB: In the base game, Evil Devil brings a lot of excitement with its 117,649 ways to win and sticky respin feature, which keeps the winning symbols in place while the others respin. This gives players a second chance to improve their payouts on each spin, creating a fast-paced and rewarding experience. 

In the free spins mode, things ramp up even more with skull multipliers and power splits, which increase the chances of landing big wins. The variety of features ensures that players stay engaged and always have something to look forward to, whether they’re aiming for smaller wins or waiting for that huge payout in the bonus rounds. 

The buy feature is particularly appealing to players who don’t want to wait for the free spins to trigger, giving them direct access to the game’s most thrilling aspects.

CB: This slot offers a buy feature. Do you believe that there’s an increasing demand for developers to offer these? If so, is this driven more from players or operators?

YB: Yes, there’s a growing demand for buy features, especially in markets where it’s allowed. This trend is mainly driven by players, particularly in high-volatility games like Evil Devil. 

Players don’t want to wait for the bonus rounds to naturally trigger – they want to jump straight into the action and experience the excitement of the free spins mode right away. 

The buy feature offers them that control, and it’s a great fit for games with bigger win potentials, where the thrill lies in those high-risk, high-reward moments. 

Operators benefit from this too, as it keeps players engaged longer, but the push for buy features is definitely more player-driven.

CB: Do you envisage Evil Devil delivering significant success across any particular markets? If so, why do you believe that this is the case?

YB: We believe Evil Devil will be successful in many of the same markets where Peter & Sons games have already resonated – specifically in Europe, CIS, Canada, and parts of Asia. 

High-volatility games tend to do well in these regions, and Evil Devil fits that mold perfectly with its big win potential and thrilling mechanics. Additionally, the game’s theme has a seasonal appeal that will perform particularly well around Halloween, adding to its success. 

The game’s blend of exciting features, strong visual identity, and massive win potential makes it a natural fit for these markets where players are drawn to high-risk, high-reward slots.

CB: What further titles to be released before the end of the year are causing internal optimism and should the industry and players be looking out for?

YB: We have some exciting titles coming up that we’re really optimistic about. First, we’re launching Barbarossa Revenge on October 1, which is the sequel to one of our most successful games, so expectations are high for that one. 

Then, we have Steameworks, a classic 3×3 slot with a unique Peter & Sons twist, and Muddy Watters, a fishing-themed game that adds a fun, adventurous tone to our catalog. 

Lastly, Greedy Alice, a high-volatility game with increasing multipliers, is another standout that we believe will attract players looking for big wins. Each of these titles brings something fresh to the table, and we’re confident they’ll resonate with both our loyal players and new audiences.